FLYING WEEBIE THAI W1 — PUFF TIME 3D EXPERIENCE
W1 illustrated pixel tripPause motionResume motionPRESS STARTPick a character. Roll the dice. Walk the pixel world.CHOOSE YOUR COMPANIONCompanion not selectedCompanionStart matchPLAYER VS WEEBIE NPCA MOMENT TOGETHERTake a picturePicture rememberedNo picture yetA LITTLE FLIGHTPause matchResume matchPreparing your flight…Could not load. Please try again.MATCH CARDBack to 3DView productContinue exploringThe illustrations remain available. Enable JavaScript to play.YouStart matchRoll diceChoose your character. You move first.Rolled {n}. Choose one of your two pieces.WEEBIE NPC is choosing a moveYour turn — roll the diceWalkingDice duelChoose an opponent to challengeYou win!WEEBIE NPC wins this roundFollow pieceOverviewEnd matchHow to playRecent moves18 tiles, 20 steps: enter START at step 1, return at 19, reach GRINDER at 20. You go first. Alternate rolls; any number can move. Choose one of two pieces and walk clockwise. Roll exactly to finish; overshoot bounces back. Higher duel roll wins, three ties favour the defender. First to bring both pieces home wins. Green +1, blue −1, pink VS.MorePiece {n}Move piece {n}After: {n} steps left{n} steps to finishReady to departFinishedReach GRINDERHome {n}/2{who} · {n}/{total}{who} rolled {n}{who} is rolling…Match paused. Resume when ready.You control two pieces. Get both to GRINDER to win.Playing nowWaiting for turn{n} turnsChallenge piece {n}Match finishedNow: {position}Duel ahead: the loser returns to AIRFIELD.Turn {n} · movement rollDuel round {n} · no movement{reason}: {who}, piece {piece}, challenges {other}, piece {target}. Duel rolls do not move pieces.Same-tile duelVS tile challengeTie. Reroll for the duel; no extra turn.{winner} wins the duel. {loser}, piece {piece}, returns to AIRFIELD: 20 steps to finish.{who} #{piece}: back {n}, {position}{who} #{piece}: {position}FLOW tile: move one extra step.BACK tile: move back one step.Moving backLost duel: back at AIRFIELD, 20 steps to finishOff-board departureOn boardDrag to rotate · Top view while movingRoll for duelYour duel roll
Pick a character. Roll the dice. Walk the pixel world.

Companion not selected
Start match









Choose your character. You move first.
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How to play
You control two pieces. Get both to GRINDER to win.
18 tiles, 20 steps: enter START at step 1, return at 19, reach GRINDER at 20. You go first. Alternate rolls; any number can move. Choose one of two pieces and walk clockwise. Roll exactly to finish; overshoot bounces back. Higher duel roll wins, three ties favour the defender. First to bring both pieces home wins. Green +1, blue −1, pink VS.







Companion not selected
No picture yet
Choose your character. You move first.


